Game modes / Dungeon Run

Dungeon Run

Two teams of four share one built world full of dungeons. Beat the bosses, take their wools, deliver them to the dome.

How a run goes

  1. Draft. Teams ban and pick classes before the run, one turn at a time.
  2. Explore. Dungeons are locked behind keys you find in the world. Sealed portals open once you have the right one.
  3. Fight. Mobs, loot chests and a boss guard each wool.
  4. Deliver. Carry the wool back and place it in the dome in the middle. The team that finishes first wins.

Ways to queue

  • Casual: anybody, a fresh world every match.
  • Ranked: matched by rating on the weekly world, with a public ladder.
  • Party: a party plays itself, teams chosen by its leader, with a private ladder.
  • Practice: alone in a world of your own to try classes. Nothing is recorded.
Both teams share the same world, so you can get in the other team's way. Plan for it.