Game modes / Dungeon Run
Dungeon Run
Two teams of four share one built world full of dungeons. Beat the bosses, take their wools, deliver them to the dome.
How a run goes
- Draft. Teams ban and pick classes before the run, one turn at a time.
- Explore. Dungeons are locked behind keys you find in the world. Sealed portals open once you have the right one.
- Fight. Mobs, loot chests and a boss guard each wool.
- Deliver. Carry the wool back and place it in the dome in the middle. The team that finishes first wins.
Ways to queue
- Casual: anybody, a fresh world every match.
- Ranked: matched by rating on the weekly world, with a public ladder.
- Party: a party plays itself, teams chosen by its leader, with a private ladder.
- Practice: alone in a world of your own to try classes. Nothing is recorded.
Both teams share the same world, so you can get in the other team's way. Plan for it.